EA’s Skate Revival: Can Live Seasons Work?

Electronic Arts (EA), headquartered in Redwood City, California, has officially announced its new installment in the Skate franchise will incorporate live service seasons and battle passes. This marks a significant shift in the series’ approach, aligning with current trends in the gaming industry where games-as-a-service models dominate.
The announcement has elicited a spectrum of responses from the gaming community. While some players welcome the potential for ongoing content and engagement, others express apprehension, fearing the introduction of Fortnite-style monetization and seasonal pressures could detract from the core skating experience that defined the franchise.
Dr. Emily Carter, a media scholar specializing in digital entertainment at the University of California, commented, ‘Live service models offer sustained player engagement but risk overshadowing gameplay with commercial elements. It is crucial for developers to balance content updates with preserving the game’s original spirit.’
EA’s decision reflects broader industry dynamics where live services have become a lucrative strategy to extend a game’s lifecycle. However, the challenge remains to implement these features without alienating dedicated fans who prioritize authentic gameplay over continuous monetization.
As anticipation builds, the gaming community watches closely to see if EA can innovate within the Skate series while respecting the desires of its loyal audience. The outcome may influence future directions for sports and action games adopting live service frameworks.